﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Net;

namespace WindowsGame1.Networking
{
    /// <summary>
    /// http://msdn.microsoft.com/en-us/library/bb975645(XNAGameStudio.31).aspx
    /// </summary>
    class NetworkHarness
    {
        NetworkSession _networkSession;
        AvailableNetworkSessionCollection availableSessions;
        int selectedSessionIndex;
        PacketReader packetReader = new PacketReader();
        PacketWriter packetWriter = new PacketWriter();


    }
}
